Mar. 7th, 2023

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State of the Game: March

The first hints of spring have started to warm the breezes flowing through the city, bright, fresh bids that promise to unfurl into brilliant leaves fill the trees in the park and along the streets. Even the southern forest seems to be shaking off winter's grasp.

The gutters and waterways of the harbor are swollen with winter melt and some may start to notice leaks in some of the less used buildings as things begin to thaw. The weather seems to be a bit unpredictable, with severe thunderstorms popping up suddenly, raging, then passing just as suddenly. All the rain only serves to swell the gutters all the more, making the city and it's surroundings a soggy, muddy mess.

The weather seems to be having a negative impact on the natives, whether they're fellow passengers, customers, or clerks. People are rude, short-tempered, and generally unpleasant to do any sort of business with. It's alright, of course. The feeling's mutual, and the player characters may begin to find themselves feeling more intolerant and short-tempered this month, as well.

Event 1; Rise of the Mischief Makers

To add to everyone's foul mood, there seems to be some unrest in the city districts.

Those who frequent the harbor district may begin to notice a rash of thefts throughout the district, centered around businesses, and there are reports of people being attacked in alleys; people suggest they've seen bands of wererats moving through the alleyways at night, which is strange as they aren't usually so organized. Someone might want to get to the bottom of that. The guard is stretched pretty thin, dealing with the problem in the Noble district.

The noble district is plagued by thefts as well, though these seem to be more targeted and the victim are some of the richest of the natives in Aterat. The guard is on high alert in these areas, but so far no trace of the villains has been found at any crime scene. It's as though they appear and disappear at will, and the guard would appreciate any aid that residents are willing to offer.

As if that weren't enough, the ranchers out on the chocobo ranches are reporting an increase in predator activity out on the plains. The chocobos are spooked and they could really use the help of some enterprising adventurers to kull the prowling Bandersnatch that are making snacks of the chocobos.

Event 2; Be Careful what you Wish For

Stranger still are the occurrences plaguing day to day interactions.

The weather may be making you more argumentative than normal, but be careful what you say around the middle of the month. From the 12th to the 18th, any sort of phrase aimed at another person, "I wish you would just shut up" for example, could result in that wish coming true! For instance, until the end of the week, that person may be completely unable to speak.

All the events here are completely voluntary, of course, and the city will go back to normal, at least in regards to the wishes, at the end of the week of the 18th.

All of the mischievous capers can be fully NPCed and interpreted however you'd like, but if you have any requests or would like permission for something, feel free to ask in the questions thread below.

If you have any questions regarding any of the events, please ask here.

Please use this post to plot!

Important Note: None of the events are required, of course!

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